Norman wrote:
> You have stated that you have a hook in place that could be used to
> make a switch as to draw the 2D or the 3D HUD hased on a property yet
> you apparently have no interest in using it, in stead you continue to
> berate the 2D HUD code

I'm completely at a loss.  I have stated repeatedly that I have no
objections to a compatibility hook.  What part of "certainly" (my very
first word to you on this subject) wasn't clear?  By all means,
include the compatibility hook; that's why it's there.

My point (for the fourth time) is that this isn't the right thing to
do.  The old HUD remains just as broken as it ever was.  It works only
for users who only run FlightGear while looking straight ahead and
running at 1024x768.  You might still be in that group, but it's a
rapidly shrinking one.  All users (really, all of them, even you)
would prefer to have a view-independent HUD where possible.  Clinging
to a view-dependent one just to preserve features is poor design.

If you would just *tell* *me* what it is you want, we could get a
proper view-independent HUD display *and* screen overlay features.
But you don't, you just want the HUD to work the way it used to.  That
isn't acceptable for me, and probably not for many others.  There is a
better way to do this.  Try helping to design it instead of fighting
against useful features.

Andy

--
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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