Curtis L. Olson wrote:

Right, there are some difficult issues for placing objects at scenery load time that would need to be addressed. I've got a couple ideas, but I haven't had a chance to start playing with them.

That's why I didn't want to do it at load time, but at generation time - maybe generate the scenery, then have a master list of object positions and model names which can then be added to the appropriate stg files.

Jon Stockill

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