Jon Stockill wrote:
Curtis L. Olson wrote:
Right, there are some difficult issues for placing objects at scenery load time that would need to be addressed. I've got a couple ideas, but I haven't had a chance to start playing with them.
That's why I didn't want to do it at load time, but at generation time - maybe generate the scenery, then have a master list of object positions and model names which can then be added to the appropriate stg files.
Here's something I think would be handy:
Build some offline tool that could load a couple thousand (lat, lon) pairs, then return a list of flightgear scenery elevations for all those points. It would have to traverse the input list of points and load the corresponding scenery tiles and do the ground intersection. Probably some attention should be paid to minimizing tile loads.
I haven't sat down to do something like this, but I could get some mileage out of such a tool if it existed.
It still would be really nice though to be able to place objects at ground level at load time too.
Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
_______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel