Innis Cunningham wrote:

The thing is is it the total number of vertices/surfaces in the model
that determines the frame rate or is it also dependant on if the model
is double sided or single sided.

Both. Double sided objects count for the fillrate. Using singe sided polygons can speed up rendering for a maximum of 150%. Some cards are limited to the number of vertices that can be rendered per second.


I guess what I am asking is if two models have the same amount of vertices
/surfaces do they place the same load on the system.

That also depends. A small object will be rendered faster than a big object (because of pixel fill rate), but only if they are at an equal distance from the viewer.


Erik

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