David wrote:

>As long as we're just doing textured and tinted
>meshes, with the more complex stuff (like animations) in external XML
>files, is there any good reason *not* to go with VRML, especially
>since we can compress the files on disk with gzip?

Do you completely hand edit the XML?
Do you plan to keep it that way?

>All the best,
>
>
>David

Bye bye,
Wolfram.


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