David wrote: >As long as we're just doing textured and tinted >meshes, with the more complex stuff (like animations) in external XML >files, is there any good reason *not* to go with VRML, especially >since we can compress the files on disk with gzip?
Do you completely hand edit the XML? Do you plan to keep it that way? >All the best, > > >David Bye bye, Wolfram. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d