Harald

> Sent: 13 May 2007 18:19
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] More ideas on dogfighting
> 
> 
> Ampere K. Hardraade wrote:
> 
> >On Sunday 13 May 2007 03:52, Harald JOHNSEN wrote:
> >  
> >
> >>Now if the server is doing the
> >>FDM computation it's obvious that there is no need to do that 120 
> >>times per second because the data can not be send at that rate. How 
> >>many loops does the mp server need to do per second ? 10 ? 20 ? At 
> >>that frequency you could handle 100 clients with no problems.
> >>
> >>Harald.
> >>    
> >>
> >
> >As far as I know, the FDM frequency controls the fidelity of the 
> >simulation.
> >It has no relationship with the I/O frequency.
> >  
> >
> If the server does the fdm 100 times per second and send the data 10 
> times per second it's like if the client was running the fdm 
> at 10 hz. 
> That's why I said it's not needed to run the fdm at more than 10 hz 
> (those numbers are just examples).
> 
> >Since the FDM takes so little CPU power, the amount clients 
> that can be 
> >served
> >should be dependent on the bandwidth.
> >

I suppose that we run the fdm at 120Hz for a good reason: why could we
suddenly accept 10Hz?

Vivian


-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to