Harald > Sent: 13 May 2007 18:19 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] More ideas on dogfighting > > > Ampere K. Hardraade wrote: > > >On Sunday 13 May 2007 03:52, Harald JOHNSEN wrote: > > > > > >>Now if the server is doing the > >>FDM computation it's obvious that there is no need to do that 120 > >>times per second because the data can not be send at that rate. How > >>many loops does the mp server need to do per second ? 10 ? 20 ? At > >>that frequency you could handle 100 clients with no problems. > >> > >>Harald. > >> > >> > > > >As far as I know, the FDM frequency controls the fidelity of the > >simulation. > >It has no relationship with the I/O frequency. > > > > > If the server does the fdm 100 times per second and send the data 10 > times per second it's like if the client was running the fdm > at 10 hz. > That's why I said it's not needed to run the fdm at more than 10 hz > (those numbers are just examples). > > >Since the FDM takes so little CPU power, the amount clients > that can be > >served > >should be dependent on the bandwidth. > >
I suppose that we run the fdm at 120Hz for a good reason: why could we suddenly accept 10Hz? Vivian ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel