On Thu, 21 Aug 2008, James Turner wrote:

> On 21 Aug 2008, at 15:31, Erik Hofman wrote:
>> This is now committed for the SGSoundMgr code, it has been moved tot
>> FGFX.
> Just in case you care, my longer term plan for the sound code was to
> create an SGSoundSource (in the simgear code), which would basically
> be a wrapper around an OpenAL source. This could then be hung off an
> AIModel, and potentially, we could add a new kind of multiplayer
> message to trigger a sound remotely.

Why not trigger multiplayer sounds via property changes (in the same way 
as most of the other sounds are handled)?

Switching to only sending properties when they change would make it 
feasible to have a bunch of MP enabled properties for the sounds.


Anders Gidenstam
WWW: http://www.gidenstam.org/FlightGear/

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