On Thu, Dec 18, 2008 at 3:04 AM, John Denker <j...@av8n.com> wrote:
>
> 43:: CPU hog: When the sim is paused, it eats CPU cycles.  It will
>  happily use 99+% of the CPU if there is no competition.  I don't
>  understand why any appreciable CPU cycles are needed during pause.

I assume you are not using sync-to-vblank or fps throttle. Those would
keep resource usage limited. I don't think any further optimization
for the paused state is worthwhile.

> 44:: Memory hog: When the sim is paused, if you leave it alone for 15
>  minutes or so, it starts eating virtual memory at the rate of several
>  megabytes per minute.
...
>  These observations lead me to conjecture that some
>  type of events or messages are getting backlogged during pause, but
>  are belatedly processed when the pause ends, thereby freeing up some
>  space on the free list.

Are you on multiplayer by any chance? This issue should be investigated.

-- 
Csaba/Jester

------------------------------------------------------------------------------
SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada.
The future of the web can't happen without you.  Join us at MIX09 to help
pave the way to the Next Web now. Learn more and register at
http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to