John Denker wrote: > On 12/16/2008 10:20 AM, James Turner wrote: > >> The problem is, what happened a couple of years is irrelevant, in the >> strictest sense of the word: it has zero relation to the present. > > Except that the problem continues into the present. Very > recently I submitted a patch. The guy who specifically > requested the patch "didn't have time" to look at it. > OK, fine ... but I don't have time to submit patches > that aren't going to be looked at. > I think I'm the "guy" in this story, although perhaps this has happened more than once. It's true, I looked at your Sport Model repository and found I didn't have the time to deal with a branch that is based on FlightGear from over a year ago. I struggled a bit with your first commit in SimGear, but it turns out that there is no real consensus for committing it among those that seem to care about texture animations in instruments, so I ended up dropping it. I'm surely not alone among open source project committers in having a strong aversion to dealing with patches against old versions. For what it's worth, I sort of understand your reluctance to put work into something that you think isn't going to be accepted anyway (though I do think you'd want to be up-to-date with all our latest, greatest stuff); so there we are.
>> You >> know what you did and said, and some other people may recall, but the >> 'community' doesn't. Getting patches into CVS takes time, and >> persistence, and diplomatically convincing people that it's the right >> thing to do, and more persistence, and so on. (Personally I'd like it >> to be easier, but that's exactly a *personal* opinion) > > I have found that it is much easier to send my code to > various third parties, who will remain nameless, and > let them submit it. > > Or I just leave it lying around and wait for somebody > to plagiarize it. > > It turns out that my code is perfectly acceptable to this > community, so long as it doesn't have my name on it. Whatever works :) If you have really have found folks willing to work with you to get your stuff committed, that's great. If you are having to leave your name off the code as a result, that's bullshit; let me know what fixes went in anonymously and I will make sure you are credited for them if you wish. > > There's a lot more I could say about this, but I choose > not to. By the way, I found your critique of problems in the rc2 useful and completely appropriate. Tim ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel