On Mon, 2010-08-02 at 10:27 +0200, Erik Hofman wrote: > Alright, the initial version is now pushed to git. > The idea is the following; you'll have to create a new SGSampleQueue > class and use the add() function to add samples to the queue: > > SGSampleQueue *queue = new SGSampleQueue( 8000 ); // frequency > > queue->add( buffer1, len1 ); > queue->add( buffer2, len2 ); > queue->play( true ); // play looped > > All samples added to the queue should have the same frequency and > format. The SGSampleQueue class is derived from the SGSoundSample class > and reuses most of the code.
Oh, for clarity; * you will need to add the sample queue to a sample group * the queue can have a position offset, orientation and an audio cone, just like any other sound sample. Erik ------------------------------------------------------------------------------ The Palm PDK Hot Apps Program offers developers who use the Plug-In Development Kit to bring their C/C++ apps to Palm for a share of $1 Million in cash or HP Products. Visit us here for more details: http://p.sf.net/sfu/dev2dev-palm _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel