On Tue, Aug 7, 2012 at 11:10 AM, Renk Thorsten wrote:
> > Is this work something that is active by default or does it need to be
> > turned on? Or is it only availble in a particular area? Do I need to do
> > anything special to look at the results beyond just take off and fly
> > around
> > anywhere?
>
> * atmospheric light scattering: on
> * shader micromanagement dialog: landmass and transition effects to max
> (or above 3 in order to see partial effects)
>
Hmmm, my shader micromanagement dialog box is only showing two options
right now. Category General: landmass and water. There is an aicraft
category at the bottom of the dialog, but no actual options to set. I'm
running a pretty advanced nvidia card with very recent nvidia drivers. Has
the system decided I don't have any shader options I can set other than
these two ... this must be a recent change -- not long ago I remember
having lots of shader options I could tweak.
>
> -> look for any shrub or herbtundra landclass, they have the full bells
> and whistles, sand has some detail overlay
>
> * also play with Advanced Weather/Environment dust cover and terrain
> wetness for more fun
>
> The area around Las Vegas is very nice - it's almost all shrub and gets
> the full blast of the effect.
>
> -> Mojave desert should look like this
> http://users.jyu.fi/~trenk/pics/xb70.jpg
>
> Watch console for shader compilation errors if this doesn't work,
> experience tells me that nVidia drivers are very tolerant, ATI drivers are
> not, so it is possible that some GLSL runs fine for me, but not for others,
> which is very hard to anticipate.
>
> * Thorsten
>
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--
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
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