> I'm on the master/next branch here for these tests. But I haven't kept > close enough tabs on the lightfield/regional gui options dialog box to > quite know exactly what I should be seeing or where to start for hunting > what's going on. Shouldn't I be seeing quite a few detailed shader > options > -- that used to be the case.
Gijs (?) created special micro-management dialogs which are different for default and atmospheric scattering (and Rembrandt?). In the release branch, the available options are just landmass and water if the atmospheric light scattering box is ticked. As of today, that should be expanded to give you control over * landmass (0-5) * transition (0-5) * urban (0-5) * water (0-5) followed by the old Mie, Rayleigh and Density sliders shown as long as Advanced Weather is off. Last is the aircraft section, which doesn't do anything. Procedural texturing is controlled by the first two. Do you have the shaders, i.e. does anything interesting happen if you set /sim/rendering/shaders/transition to 5 by the property browser? > Are the regional textures automatic? Regional textures are automatic if you use Materials/regions/materials.xml and enter a certain region. If the regional set has dedicated landclass declaration (such as shrub in Hawaii), it overrides the procedural textures, i.e. you can't see them yet. * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel