You need to set the top two sliders on the right side
-Fred
----- Mail original -----
> De: "Curtis Olson" <curtol...@gmail.com>
> À: "FlightGear developers discussions"
> <flightgear-devel@lists.sourceforge.net>
> Envoyé: Mardi 7 Août 2012 22:49:05
> Objet: Re: [Flightgear-devel] Procedural texturing merge request
> Hi Fred and Thorsten,
> I exited and restarted and seem to be getting the dialog more
> correctly now -- but I don't think I'm seeing the regional or
> procedure textures around Mojave. What should I be looking for
> there? I'm running with:
> --materials-file=Materials/regions/materials.xml and rembrandt off.
> Turning atmospheric scattering on/off seems to do the right thing
> now with the shader dialog box. But I'm not seeing anything
> different in the ground textures. Or do I need to have some sort of
> custom scenery installed that references the new material
> definitions?
> Thanks,
> Curt.
> On Tue, Aug 7, 2012 at 2:11 PM, Frederic Bouvier wrote:
> > > Hmmm, my shader micromanagement dialog box is only showing two
> > > options right now.
>
> > > Category General: landmass and water. There is an aicraft
> > > category
> > > at the bottom
>
> > > of the dialog, but no actual options to set. I'm running a pretty
> > > advanced nvidia
>
> > > card with very recent nvidia drivers. Has the system decided I
> > > don't have any
>
> > > shader options I can set other than these two ... this must be a
> > > recent change --
>
> > > not long ago I remember having lots of shader options I could
> > > tweak.
>
> > Here is how the dialog looks here :
>
> > http://frbouvi.free.fr/flightsim/fgfs-shader-dialog.jpg
>
> > Left: without atmospheric scattering
>
> > Right: with atmospheric scattering
>
> > (Rembrandt off of course)
>
> > Regards,
>
> > -Fred
>
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> --
> Curtis Olson:
> http://www.atiak.com - http://aem.umn.edu/~uav/
> http://www.flightgear.org - http://gallinazo.flightgear.org
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