It's easy for the designers to underestimate the size of the hurdle that 
potential developers must negotiate to get up to speed on a project of 
the complexity of FOP.  It would be difficult if we were all sitting in 
the same room.  Casual contributors much prefer to tinker with code that 
is already working; there's a shorter path to productive contributions. 
  If you can corral a group of interested potential developers, I think 
you will need to spend the vast majority of your time developing the 
developers, rather than the design.  Lots of very detailed and 
re-iterative design discussion, heavy use of your favourite drawing 
tools, and chat time.

I know I'm repeating myself, and I know that I am working on a design 
strand that is much farther away from the existing code than you are, 
but I would like to see the re-design go forward, and I think potential 
contributors need a lot more encouragement.


Keiron Liddle wrote:
> (One day I will convince someone to help out with HEAD code)

"Lord, to whom shall we go?"

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