> Goswin von Brederlow <[email protected]> writes: > >> Hospital, genlab and cure for cancer help a lot. Biggest city is now >> size 54. 270+ production in that city. I didn't merge changing unit >> upkeep from shield to gold in my ruleset. I have tons of shield but >> never enough gold. >> >> Given the amount of pollution, even with recycling I will have to >> destroy the Hover Dam and build solar plants instead. >> >> MfG >> Goswin > > I actualy went and fixed the ruleset so that solarfarm still reduces > pollution to 0 even with Hover Dam and Recycling Center. That really > helps. Biggest city now 125.
One remark: A city size of 125 is really big ... (within the patches for the variable city radii I changed the constant defining the max city size from 100 to 250 to be safe but I did not expect such numbers) With radius_sq=26 (radius=5) there will be 89 (rect) or 91 (hexa) tiles with an average food production of (2(base)+1(irrigation))+50%(farmland) = 4.5 = 4, resulting in 356 (364) food available. This means a size of 178 (182) is possible ... The maximal possible size will be 273 (taking into account grassland with crop and irrigation/farmland on all tiles = 6 food per tile) or even more using the genetic laboratory -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt <at> mapfa.de _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
