Goswin von Brederlow <goswin-...@web.de> writes: > Matthias Pfafferodt <matthias.pfaffer...@mapfa.de> writes: >>> My biggest city is size 17 so far. I will have to see if the plague >>> allows the city to grow to size 30 at all. >> >> Did you try the experimental ruleset? There, some buildings with a 'health' >> effect are added. This means, that the possibility of an illness is reduced. >> Furthermore you could check the corresponding wiki page >> (http://freeciv.wikia.com/wiki/Math_of_Freeciv). >> >> Matthias > > Hospital, genlab and cure for cancer help a lot. Biggest city is now > size 54. 270+ production in that city. I didn't merge changing unit > upkeep from shield to gold in my ruleset. I have tons of shield but > never enough gold. > > Given the amount of pollution, even with recycling I will have to > destroy the Hover Dam and build solar plants instead. > > MfG > Goswin
I actualy went and fixed the ruleset so that solarfarm still reduces pollution to 0 even with Hover Dam and Recycling Center. That really helps. Biggest city now 125. I have to say that the Pyramids combined with a Granary are made even more powerfull by migration now. Initially with Pyramids and Granary in a size 2 city one can buy a settler every turn and the city just pops back up to size 2. This allows for a rapid expansion of ones empire giving one a huge headstart. Now, with migration same thing happens. A citizen migrates and the city just pops back to size 2, thus giving a steady stream of migrants to grow a city. So even when expansion stops you still get a huge grows benefit throughout the rest of the game. I also believe the migration is done every 5 turns with a 50% change for the source city (default). That means surrounding a large city by 10 small cities will (on average) grow the large city by 1 each turn. Maybe there should be at most one migration to the same city per 5 turns. I.e. people can only migrate to a city that didn't already recieve migrants in the last 5 turns. Currently migration is more powerfull than rapture. MfG Goswin _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev