Follow-up Comment #16, bug #16413 (project freeciv):

> Now I understand the problem is not that AI can't disband
> units, the problem seems to be that AI do not take into
> account the support of units and buildings unless included in
> the gold balance per city (not verified, just a guess). 

I have to check this but if it is the case, the AI has to learn to take into
account all the over expenses

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