Swamp is probably the textbook case of what Dark is getting at here,
is it not? A dude who knows mechanics coding, another dude who knows
sound handling sound, their roles being quite contained, and a level
of outsourcing for voice talent that I for one really didn't expect to
work. Glad to see I was wrong about that last part.

Scott

On 10/6/13, dark <[email protected]> wrote:
> Hi Tom.
>
> Well with spending money to hyer someone, ---- fair enough if you like,
> however you might have slightly missed my point about sounds. This wasn't
> that "developers!" should be more creative about sounds, ---- developers are
>
> busy with code, it was that that is a job of sound designers!
>
> As I said, with indi graphical games, developers nearly always have the
> artwork created by someone with the appropriate skills, indeed their are
> graphic artists who lend their skills out for nothing.
>
> I have noticed many blind people experimenting with sounds and sound
> creation, ---- well maybe those! are the people who could help with sfx, not
>
> developers themselves.
>
> This again, is why I spoke about the community generally, and didn't direct
>
> my remarks specifically at game developers, ---- ditto on acting.
>
> Beware the Grue!
>
> Dark.
>
>
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