Hi Tom.
Such was my point. With a castlevania game, I'd for instance be glad to
contribute acting of hopefully reasonable enough quality, and even if we
don't have composers well there are plenty of blind people mucking about
with sound (take a look at the offtopic room of audiogames.net).
Another point to considder especially for monsters, is that there is
absolutely no reason why you could just get humans to act! the monsters, and
then perhaps add some echo, reverb etc.
Companies from the Bbc to Big finish have been doing this for years. Shelob
in the bbc version of Lotr for example is actually played by an actress
making correctly grizly noises into the microphone, which got a pitch tinge
downwards and some reverb added along with spider movements, and this
continues in Big finish, (there was a very evil half bat deon in the Story
Absolution that was simply a female guest star going tonto in front of the
mike).
Even things like Children's voices, (one of Bf's older actresses does quite
an evil scary little girl voice).
I'd personally not mind being a zombie, mummy etc, heck, I might even be
able to do some high pitched giggles worthy of a gremlin or an imp.
There is then of course the possibility of simply recording an animal. My
mum's dog Zia has got an incredibly ferocious growl which she can do on
command, for all that she'd never actually harm anyone, and this is after
all the way that characters like chubaka were created.
Of course, this is just mentioning my personal contributions, and there is
only one of me. If other people got involved simply! to create a game, well
I'm pretty sure that even if you couldn't get everything! necessary and had
to buy some, say the music, the bill could be cut incredibly! Heck, if the
voice over alone would cost you 200 usd, well frankly just the one actor
could help there.
All the best,
dark.
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