Hi Dark, Ah, I got your point now. Makes sense. If we want this community to grow and survive everyone needs to pitch in and help when and where possible. Creating audio games is an expensive business, and if blind gamers want more freeware or shareware games to play they need to help contribute either via acting, donating some royalty free sound effects they created, or lend their time to giving constructive advice on how to improve the existing products.
For example, I have been toying with a Castlevania clone for a while. It would not be very expensive if I had some talent to donate music, acting, and sounds. However, if I have to buy everything I need then we are looking at perhaps about $600 just to get started on development because the music I am looking at is $30 per track and say 10 tracks is $300. Add in another $200 for voice overs, and something for monster sounds and at least $600 to start with. So a game like that can't be given away for free unless we get the money through donations or the sounds, music, acting, etc are donated. If we had some talented blind composers to write musical sores for free or for less than the going rate of professional composers that would help out a lot. Same for acting, sound effects design, etc. This community probably could help either by selling their services inexpensively or by donating something to the projects they are interested in. Cheers! On 10/6/13, dark <[email protected]> wrote: > Hi Tom. > > Well with spending money to hyer someone, ---- fair enough if you like, > however you might have slightly missed my point about sounds. This wasn't > that "developers!" should be more creative about sounds, ---- developers are > > busy with code, it was that that is a job of sound designers! > > As I said, with indi graphical games, developers nearly always have the > artwork created by someone with the appropriate skills, indeed their are > graphic artists who lend their skills out for nothing. > > I have noticed many blind people experimenting with sounds and sound > creation, ---- well maybe those! are the people who could help with sfx, not > > developers themselves. > > This again, is why I spoke about the community generally, and didn't direct > > my remarks specifically at game developers, ---- ditto on acting. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
