As another point to your message I did get a stick once to play some
games and it did not work so well.
I eventually soled it.
I am now find it quite hard to the point I have stopped looking for
it at least in the shops a propper joystick.
I have an now crappy old ms gamepad but I could never position it
properly to play it.
If I could get a good pad maybe I'd try again but with the only real
games being tdv of which I haven't played much and topspeed I really
have not muched much.
Swamp did get me to get a gaming mouse and maybe I'll try use that
again in shades of doom2.
Trouble is I have used the keyboard for so long that I am to used to it.
space is another issue I can not host a perminant stick on my desk a
pad maybe buut even so.
Its a bit of a catch 22 situation there are not enough blind games
that would get me to invest in a stick even if I could find one.
And even if they were it looks like pads are all they have now and
most for x box systems now.
A lot of the shops here in new zealand have either stopped or are not
selling many pc titles anymoe.
At 07:57 p.m. 8/08/2014, you wrote:
Shaun,
That's where we differ in opinion. I came from the mainstream video
game world, and grew up on joysticks, gamepads, and so on and I can
tell you straight up front that using a keyboard is a drastically less
intuitive and less flexible mode of input. I'm sure your opinion that
keyboards is all a blind user needs has been shaped by the game's
currently on the market that do not truly harness the power of the
joystick or gamepad. While understandable it is wrongheaded and it is
exactly opinions like yours why some blind game developers don't
develop more games that exclusively harness the power and advantages
of a joystick or a mouse for that matter.
For example, I can say what the general reaction of the blind
community would be if I, as a developer, did so. Let's say I right
this really cool game, but design it where a joystick or gamepad is
required. I'd never hear the end of moaning, and groaning over the
fact I did not adequately support the keyboard, that they don't have a
joystick, that they don't have money to buy one, etc. What seems to be
missing in all this complaining and moaning and groaning is the point
I was trying to introduce a more mainstream mode of input that is
often times much better than the one they want. I know this because I
remember the wining and complaining people made when Che Martin
introduced the mouse support in Rail Racer and Aprone did so in Swamp.
Given that kind of negative attitude to change why bother trying to
raise the standard of audio gaming if people are just going to wine
about it?
Don't mean to go on a rant here, but your attitude that a keyboard is
all a blind person needs for gaming lacks any kind of experience with
the many ways it could improve audio gaming. That it would be easier,
more intuitive, and over all offer newer and better ways to do things.
You need to consider the advantages of the alternatives rather than
just assume audio gaming can not and will not be any better than it is
right now. In short, if mediocre games is all you want from developers
that's all you will ever get.
Cheers!
On 8/5/14, shaun everiss <[email protected]> wrote:
> I had an old force feedback stick before these were fashonable
> however I got rid of it because I wasn't using it.
> Apart from 3d verlosity which I havn't really mastered that well I
> have not managed to really get into the habbit of using a stick for
> anything else.
> I have a mouse and since swamp one of the only games that used it is
> payed and I don't spend the time to really do it justice, I have
> decided to leave that to.
> I still think for us blind people that a good basic keyboard is all
> we will ever need.
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