I cannot get Quorrum to work. I reinstalled my Java nonsense and played around with a couple of other things, but it will not play nicely with JAWS. It is supposed to, but it does not.
On 3/8/16, Devin Prater <[email protected]> wrote: > My programming class in school was on a languages called Quorum. It was made > specifically for blind people, but the IDE it uses is some mainstream one > with accessibility features slapped uncleanly on top of it, so yeah, not all > that nice. >> On Mar 8, 2016, at 5:35 AM, Justin Jones <[email protected]> wrote: >> >> I remember Pascal... That was a long time ago, though, as I took a >> programming class in high school and that was the language that we >> started with. >> >> I'll go take a look at Powerbasic's web site before I make up my mind, >> vis-à-vis which language I will try and learn. >> >> On 3/7/16, Travis Siegel <[email protected]> wrote: >>> There's a reason powerbasic has the word power in it's name. If you want >>> to know everything it can do, go read their web page, they have a >>> complete >>> feature set, and you can even download the manuals if you like, and read >>> them in full before ever purchasing the product. I'm not much of a >>> windows user anymore, and haven't been for more than 10 years, but when I >>> do need windows work done, I almost always yank out my powerbasic >>> compiler >>> to do the work, because it's so simple to do it. You can create internet >>> servers with something like 3 or 4 lines of code (they have samples that >>> come with the compiler) and you can build res files that include all your >>> graphics and sounds, that get distributed with your programs, and even >>> compile those res files into the executable, so there's no need to >>> distribute extra files just to make your game work. One single >>> executable, with all the sounds, graphics, icons, and anything else you >>> need for your program to work, and nobody needs to download anything >>> except one single executable file. I know you can do that with other >>> languages too, but it's such a difficult process, folks rarely bother to >>> do this, with powerbasic, it's as simple as creating a text file with >>> the >>> filenames, and running the reseditor on it. That's all there is to it. >>> For an example of this, go check out the battleship game I released back >>> in 2002, (I think it's still at >>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That >>> has >>> a single executable file, and all sounds are included, and the entire >>> game >>> is still only a couple hundred K in size. I recently wrote a memory game >>> for the raspberry pi, and with all the sounds, it's a hundred megabytes >>> or >>> morein size, and each one of the sound files needs to be present for the >>> game to work, because res files don't exist on linux. :) >>> The plus to that is that you can replace the sounds with ones of your >>> choice, so that does help, but still, for ease of use, for windows >>> programming, I've never found anything easier. >>> On OSX (at least early versions of 10.4 and 10.5) Java was my language of >>> choice, because it could build guis with almost no effort, and for my >>> raspberry pi, I use either C or pascal, (depending on what I'm doing), >>> but >>> on windows, I keep going back to powerbasic, because it's so darned easy. >>> :) >>> >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >> >> >> -- >> Justin M. Jones, M.A. >> [email protected] >> (254) 624-9155 >> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > -- Justin M. Jones, M.A. [email protected] (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
