A question for Travis: does Power Basic play nicely with JAWS? If it does not, that is a deal-breaker.
On 3/8/16, Justin Jones <[email protected]> wrote: > I cannot get Quorrum to work. I reinstalled my Java nonsense and > played around with a couple of other things, but it will not play > nicely with JAWS. It is supposed to, but it does not. > > > > On 3/8/16, Devin Prater <[email protected]> wrote: >> My programming class in school was on a languages called Quorum. It was >> made >> specifically for blind people, but the IDE it uses is some mainstream one >> with accessibility features slapped uncleanly on top of it, so yeah, not >> all >> that nice. >>> On Mar 8, 2016, at 5:35 AM, Justin Jones <[email protected]> wrote: >>> >>> I remember Pascal... That was a long time ago, though, as I took a >>> programming class in high school and that was the language that we >>> started with. >>> >>> I'll go take a look at Powerbasic's web site before I make up my mind, >>> vis-à-vis which language I will try and learn. >>> >>> On 3/7/16, Travis Siegel <[email protected]> wrote: >>>> There's a reason powerbasic has the word power in it's name. If you >>>> want >>>> to know everything it can do, go read their web page, they have a >>>> complete >>>> feature set, and you can even download the manuals if you like, and >>>> read >>>> them in full before ever purchasing the product. I'm not much of a >>>> windows user anymore, and haven't been for more than 10 years, but when >>>> I >>>> do need windows work done, I almost always yank out my powerbasic >>>> compiler >>>> to do the work, because it's so simple to do it. You can create >>>> internet >>>> servers with something like 3 or 4 lines of code (they have samples >>>> that >>>> come with the compiler) and you can build res files that include all >>>> your >>>> graphics and sounds, that get distributed with your programs, and even >>>> compile those res files into the executable, so there's no need to >>>> distribute extra files just to make your game work. One single >>>> executable, with all the sounds, graphics, icons, and anything else you >>>> need for your program to work, and nobody needs to download anything >>>> except one single executable file. I know you can do that with other >>>> languages too, but it's such a difficult process, folks rarely bother >>>> to >>>> do this, with powerbasic, it's as simple as creating a text file with >>>> the >>>> filenames, and running the reseditor on it. That's all there is to it. >>>> For an example of this, go check out the battleship game I released >>>> back >>>> in 2002, (I think it's still at >>>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That >>>> has >>>> a single executable file, and all sounds are included, and the entire >>>> game >>>> is still only a couple hundred K in size. I recently wrote a memory >>>> game >>>> for the raspberry pi, and with all the sounds, it's a hundred megabytes >>>> or >>>> morein size, and each one of the sound files needs to be present for >>>> the >>>> game to work, because res files don't exist on linux. :) >>>> The plus to that is that you can replace the sounds with ones of your >>>> choice, so that does help, but still, for ease of use, for windows >>>> programming, I've never found anything easier. >>>> On OSX (at least early versions of 10.4 and 10.5) Java was my language >>>> of >>>> choice, because it could build guis with almost no effort, and for my >>>> raspberry pi, I use either C or pascal, (depending on what I'm doing), >>>> but >>>> on windows, I keep going back to powerbasic, because it's so darned >>>> easy. >>>> :) >>>> >>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>>> >>> >>> >>> -- >>> Justin M. Jones, M.A. >>> [email protected] >>> (254) 624-9155 >>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > > -- > Justin M. Jones, M.A. > [email protected] > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > -- Justin M. Jones, M.A. [email protected] (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
