My programming class in school was on a languages called Quorum. It was made 
specifically for blind people, but the IDE it uses is some mainstream one with 
accessibility features slapped uncleanly on top of it, so yeah, not all that 
nice.
> On Mar 8, 2016, at 5:35 AM, Justin Jones <[email protected]> wrote:
> 
> I remember Pascal... That was a long time ago, though, as I took a
> programming class in high school and that was the language that we
> started with.
> 
> I'll go take a look at Powerbasic's web site before I make up my mind,
> vis-à-vis which language I will try and learn.
> 
> On 3/7/16, Travis Siegel <[email protected]> wrote:
>> There's a reason powerbasic has the word power in it's name.  If you want
>> to know everything it can do, go read their web page, they have a complete
>> feature set, and you can even download the manuals if you like, and read
>> them in full before ever purchasing the product.  I'm not much of a
>> windows user anymore, and haven't been for more than 10 years, but when I
>> do need windows work done, I almost always yank out my powerbasic compiler
>> to do the work, because it's so simple to do it.  You can create internet
>> servers with something like 3 or 4 lines of code (they have samples that
>> come with the compiler) and you can build res files that include all your
>> graphics and sounds, that get distributed with your programs, and even
>> compile those res files into the executable, so there's no need to
>> distribute extra files just to make your game work.  One single
>> executable, with all the sounds, graphics, icons, and anything else you
>> need for your program to work, and nobody needs to download anything
>> except one single executable file.  I know you can do that with other
>> languages too, but it's such a difficult process, folks rarely bother to
>> do this,  with powerbasic, it's as simple as creating a text file with the
>> filenames, and running the reseditor on it.  That's all there is to it.
>> For an example of this, go check out the battleship game I released back
>> in 2002, (I think it's still at
>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That has
>> a single executable file, and all sounds are included, and the entire game
>> is still only a couple hundred K in size.  I recently wrote a memory game
>> for the raspberry pi, and with all the sounds, it's a hundred megabytes or
>> morein size, and each one of the sound files needs to be present for the
>> game to work, because res files don't exist on linux. :)
>> The plus to that is that you can replace the sounds with ones of your
>> choice, so that does help, but still, for ease of use, for windows
>> programming, I've never found anything easier.
>> On OSX (at least early versions of 10.4 and 10.5) Java was my language of
>> choice, because it could build guis with almost no effort, and for my
>> raspberry pi, I use either C or pascal, (depending on what I'm doing), but
>> on windows, I keep going back to powerbasic, because it's so darned easy.
>> :)
>> 
>> 
>> 
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> 
> 
> -- 
> Justin M. Jones, M.A.
> [email protected]
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
> 
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