So, I use this software to write my code and have the Python
compiler/other associated programs installed? Once I get a piece of
code ready for testing, I can run the compiler from Ed Sharp? Is this
how this works?

On 3/8/16, jacob Kruger <ja...@blindza.co.za> wrote:
> http://www.empowermentzone.com/edsetup.exe
>
> And:
> http://empowermentzone.com/EdSharp.htm
>
> And, yes, I use it for both python and PHP/javascript web-dev, with both
> jaws and NVDA.
>
> Stay well
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>
> On 2016-03-08 5:00 PM, Justin Jones wrote:
>> I have never heard of it. Details, please.
>>
>> On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote:
>>> EdSharp, the text-editor for programmers, should work fine with Jaws.
>>>> On Mar 8, 2016, at 8:53 AM, Justin Jones <atreides...@gmail.com> wrote:
>>>>
>>>> I guess the final consideration for me is which programming language
>>>> plays the nicest with JAWS? As a corollary to that consideration, how
>>>> much overhead is required to make the development environment play
>>>> nicely?
>>>>
>>>> On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote:
>>>>> I’m not surprised. Just use a mainstream language, that way you’ll get
>>>>> all
>>>>> the support you need, because coding can be done anywhere, and is plain
>>>>> text.
>>>>>> On Mar 8, 2016, at 7:19 AM, Justin Jones <atreides...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>> I cannot get Quorrum to work. I reinstalled my Java nonsense and
>>>>>> played around with a couple of other things, but it will not play
>>>>>> nicely with JAWS. It is supposed to, but it does not.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote:
>>>>>>> My programming class in school was on a languages called Quorum. It
>>>>>>> was
>>>>>>> made
>>>>>>> specifically for blind people, but the IDE it uses is some mainstream
>>>>>>> one
>>>>>>> with accessibility features slapped uncleanly on top of it, so yeah,
>>>>>>> not
>>>>>>> all
>>>>>>> that nice.
>>>>>>>> On Mar 8, 2016, at 5:35 AM, Justin Jones <atreides...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> I remember Pascal... That was a long time ago, though, as I took a
>>>>>>>> programming class in high school and that was the language that we
>>>>>>>> started with.
>>>>>>>>
>>>>>>>> I'll go take a look at Powerbasic's web site before I make up my
>>>>>>>> mind,
>>>>>>>> vis-à-vis which language I will try and learn.
>>>>>>>>
>>>>>>>> On 3/7/16, Travis Siegel <tsie...@nfbcal.org> wrote:
>>>>>>>>> There's a reason powerbasic has the word power in it's name.  If
>>>>>>>>> you
>>>>>>>>> want
>>>>>>>>> to know everything it can do, go read their web page, they have a
>>>>>>>>> complete
>>>>>>>>> feature set, and you can even download the manuals if you like, and
>>>>>>>>> read
>>>>>>>>> them in full before ever purchasing the product.  I'm not much of a
>>>>>>>>> windows user anymore, and haven't been for more than 10 years, but
>>>>>>>>> when
>>>>>>>>> I
>>>>>>>>> do need windows work done, I almost always yank out my powerbasic
>>>>>>>>> compiler
>>>>>>>>> to do the work, because it's so simple to do it.  You can create
>>>>>>>>> internet
>>>>>>>>> servers with something like 3 or 4 lines of code (they have samples
>>>>>>>>> that
>>>>>>>>> come with the compiler) and you can build res files that include
>>>>>>>>> all
>>>>>>>>> your
>>>>>>>>> graphics and sounds, that get distributed with your programs, and
>>>>>>>>> even
>>>>>>>>> compile those res files into the executable, so there's no need to
>>>>>>>>> distribute extra files just to make your game work.  One single
>>>>>>>>> executable, with all the sounds, graphics, icons, and anything else
>>>>>>>>> you
>>>>>>>>> need for your program to work, and nobody needs to download
>>>>>>>>> anything
>>>>>>>>> except one single executable file.  I know you can do that with
>>>>>>>>> other
>>>>>>>>> languages too, but it's such a difficult process, folks rarely
>>>>>>>>> bother
>>>>>>>>> to
>>>>>>>>> do this,  with powerbasic, it's as simple as creating a text file
>>>>>>>>> with
>>>>>>>>> the
>>>>>>>>> filenames, and running the reseditor on it.  That's all there is to
>>>>>>>>> it.
>>>>>>>>> For an example of this, go check out the battleship game I released
>>>>>>>>> back
>>>>>>>>> in 2002, (I think it's still at
>>>>>>>>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.
>>>>>>>>> That
>>>>>>>>> has
>>>>>>>>> a single executable file, and all sounds are included, and the
>>>>>>>>> entire
>>>>>>>>> game
>>>>>>>>> is still only a couple hundred K in size.  I recently wrote a
>>>>>>>>> memory
>>>>>>>>> game
>>>>>>>>> for the raspberry pi, and with all the sounds, it's a hundred
>>>>>>>>> megabytes
>>>>>>>>> or
>>>>>>>>> morein size, and each one of the sound files needs to be present
>>>>>>>>> for
>>>>>>>>> the
>>>>>>>>> game to work, because res files don't exist on linux. :)
>>>>>>>>> The plus to that is that you can replace the sounds with ones of
>>>>>>>>> your
>>>>>>>>> choice, so that does help, but still, for ease of use, for windows
>>>>>>>>> programming, I've never found anything easier.
>>>>>>>>> On OSX (at least early versions of 10.4 and 10.5) Java was my
>>>>>>>>> language
>>>>>>>>> of
>>>>>>>>> choice, because it could build guis with almost no effort, and for
>>>>>>>>> my
>>>>>>>>> raspberry pi, I use either C or pascal, (depending on what I'm
>>>>>>>>> doing),
>>>>>>>>> but
>>>>>>>>> on windows, I keep going back to powerbasic, because it's so darned
>>>>>>>>> easy.
>>>>>>>>> :)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ---
>>>>>>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Justin M. Jones, M.A.
>>>>>>>> atreides...@gmail.com
>>>>>>>> (254) 624-9155
>>>>>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>>>>>
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>>>>>>
>>>>>>
>>>>>> --
>>>>>> Justin M. Jones, M.A.
>>>>>> atreides...@gmail.com
>>>>>> (254) 624-9155
>>>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>>>
>>>>>> ---
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>>>>>
>>>>>
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>>>>>
>>>>
>>>>
>>>> --
>>>> Justin M. Jones, M.A.
>>>> atreides...@gmail.com
>>>> (254) 624-9155
>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>
>>>> ---
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>>>
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>>
>>
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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