It is a free text editor that works directly with screen readers. Sent from my iPhone
> On Mar 8, 2016, at 9:00 AM, Justin Jones <[email protected]> wrote: > > I have never heard of it. Details, please. > >> On 3/8/16, Devin Prater <[email protected]> wrote: >> EdSharp, the text-editor for programmers, should work fine with Jaws. >>> On Mar 8, 2016, at 8:53 AM, Justin Jones <[email protected]> wrote: >>> >>> I guess the final consideration for me is which programming language >>> plays the nicest with JAWS? As a corollary to that consideration, how >>> much overhead is required to make the development environment play >>> nicely? >>> >>>> On 3/8/16, Devin Prater <[email protected]> wrote: >>>> I’m not surprised. Just use a mainstream language, that way you’ll get >>>> all >>>> the support you need, because coding can be done anywhere, and is plain >>>> text. >>>>> On Mar 8, 2016, at 7:19 AM, Justin Jones <[email protected]> wrote: >>>>> >>>>> I cannot get Quorrum to work. I reinstalled my Java nonsense and >>>>> played around with a couple of other things, but it will not play >>>>> nicely with JAWS. It is supposed to, but it does not. >>>>> >>>>> >>>>> >>>>>> On 3/8/16, Devin Prater <[email protected]> wrote: >>>>>> My programming class in school was on a languages called Quorum. It was >>>>>> made >>>>>> specifically for blind people, but the IDE it uses is some mainstream >>>>>> one >>>>>> with accessibility features slapped uncleanly on top of it, so yeah, >>>>>> not >>>>>> all >>>>>> that nice. >>>>>>> On Mar 8, 2016, at 5:35 AM, Justin Jones <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>> I remember Pascal... That was a long time ago, though, as I took a >>>>>>> programming class in high school and that was the language that we >>>>>>> started with. >>>>>>> >>>>>>> I'll go take a look at Powerbasic's web site before I make up my mind, >>>>>>> vis-à-vis which language I will try and learn. >>>>>>> >>>>>>>> On 3/7/16, Travis Siegel <[email protected]> wrote: >>>>>>>> There's a reason powerbasic has the word power in it's name. If you >>>>>>>> want >>>>>>>> to know everything it can do, go read their web page, they have a >>>>>>>> complete >>>>>>>> feature set, and you can even download the manuals if you like, and >>>>>>>> read >>>>>>>> them in full before ever purchasing the product. I'm not much of a >>>>>>>> windows user anymore, and haven't been for more than 10 years, but >>>>>>>> when >>>>>>>> I >>>>>>>> do need windows work done, I almost always yank out my powerbasic >>>>>>>> compiler >>>>>>>> to do the work, because it's so simple to do it. You can create >>>>>>>> internet >>>>>>>> servers with something like 3 or 4 lines of code (they have samples >>>>>>>> that >>>>>>>> come with the compiler) and you can build res files that include all >>>>>>>> your >>>>>>>> graphics and sounds, that get distributed with your programs, and >>>>>>>> even >>>>>>>> compile those res files into the executable, so there's no need to >>>>>>>> distribute extra files just to make your game work. One single >>>>>>>> executable, with all the sounds, graphics, icons, and anything else >>>>>>>> you >>>>>>>> need for your program to work, and nobody needs to download anything >>>>>>>> except one single executable file. I know you can do that with other >>>>>>>> languages too, but it's such a difficult process, folks rarely bother >>>>>>>> to >>>>>>>> do this, with powerbasic, it's as simple as creating a text file >>>>>>>> with >>>>>>>> the >>>>>>>> filenames, and running the reseditor on it. That's all there is to >>>>>>>> it. >>>>>>>> For an example of this, go check out the battleship game I released >>>>>>>> back >>>>>>>> in 2002, (I think it's still at >>>>>>>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. >>>>>>>> That >>>>>>>> has >>>>>>>> a single executable file, and all sounds are included, and the entire >>>>>>>> game >>>>>>>> is still only a couple hundred K in size. I recently wrote a memory >>>>>>>> game >>>>>>>> for the raspberry pi, and with all the sounds, it's a hundred >>>>>>>> megabytes >>>>>>>> or >>>>>>>> morein size, and each one of the sound files needs to be present for >>>>>>>> the >>>>>>>> game to work, because res files don't exist on linux. :) >>>>>>>> The plus to that is that you can replace the sounds with ones of your >>>>>>>> choice, so that does help, but still, for ease of use, for windows >>>>>>>> programming, I've never found anything easier. >>>>>>>> On OSX (at least early versions of 10.4 and 10.5) Java was my >>>>>>>> language >>>>>>>> of >>>>>>>> choice, because it could build guis with almost no effort, and for my >>>>>>>> raspberry pi, I use either C or pascal, (depending on what I'm >>>>>>>> doing), >>>>>>>> but >>>>>>>> on windows, I keep going back to powerbasic, because it's so darned >>>>>>>> easy. >>>>>>>> :) >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> --- >>>>>>>> Gamers mailing list __ [email protected] >>>>>>>> If you want to leave the list, send E-mail to >>>>>>>> [email protected]. >>>>>>>> You can make changes or update your subscription via the web, at >>>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>>>>> All messages are archived and can be searched and read at >>>>>>>> http://www.mail-archive.com/[email protected]. >>>>>>>> If you have any questions or concerns regarding the management of the >>>>>>>> list, >>>>>>>> please send E-mail to [email protected]. >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Justin M. Jones, M.A. >>>>>>> [email protected] >>>>>>> (254) 624-9155 >>>>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >>>>>>> >>>>>>> --- >>>>>>> Gamers mailing list __ [email protected] >>>>>>> If you want to leave the list, send E-mail to >>>>>>> [email protected]. >>>>>>> You can make changes or update your subscription via the web, at >>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>>>> All messages are archived and can be searched and read at >>>>>>> http://www.mail-archive.com/[email protected]. >>>>>>> If you have any questions or concerns regarding the management of the >>>>>>> list, >>>>>>> please send E-mail to [email protected]. >>>>>> >>>>>> >>>>>> --- >>>>>> Gamers mailing list __ [email protected] >>>>>> If you want to leave the list, send E-mail to >>>>>> [email protected]. >>>>>> You can make changes or update your subscription via the web, at >>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>>> All messages are archived and can be searched and read at >>>>>> http://www.mail-archive.com/[email protected]. >>>>>> If you have any questions or concerns regarding the management of the >>>>>> list, >>>>>> please send E-mail to [email protected]. >>>>> >>>>> >>>>> -- >>>>> Justin M. Jones, M.A. >>>>> [email protected] >>>>> (254) 624-9155 >>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >>>>> >>>>> --- >>>>> Gamers mailing list __ [email protected] >>>>> If you want to leave the list, send E-mail to >>>>> [email protected]. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/[email protected]. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to [email protected]. >>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>> >>> >>> -- >>> Justin M. Jones, M.A. >>> [email protected] >>> (254) 624-9155 >>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. > > > -- > Justin M. Jones, M.A. > [email protected] > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
