It is a free text editor that works directly with screen readers.

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> On Mar 8, 2016, at 9:00 AM, Justin Jones <[email protected]> wrote:
> 
> I have never heard of it. Details, please.
> 
>> On 3/8/16, Devin Prater <[email protected]> wrote:
>> EdSharp, the text-editor for programmers, should work fine with Jaws.
>>> On Mar 8, 2016, at 8:53 AM, Justin Jones <[email protected]> wrote:
>>> 
>>> I guess the final consideration for me is which programming language
>>> plays the nicest with JAWS? As a corollary to that consideration, how
>>> much overhead is required to make the development environment play
>>> nicely?
>>> 
>>>> On 3/8/16, Devin Prater <[email protected]> wrote:
>>>> I’m not surprised. Just use a mainstream language, that way you’ll get
>>>> all
>>>> the support you need, because coding can be done anywhere, and is plain
>>>> text.
>>>>> On Mar 8, 2016, at 7:19 AM, Justin Jones <[email protected]> wrote:
>>>>> 
>>>>> I cannot get Quorrum to work. I reinstalled my Java nonsense and
>>>>> played around with a couple of other things, but it will not play
>>>>> nicely with JAWS. It is supposed to, but it does not.
>>>>> 
>>>>> 
>>>>> 
>>>>>> On 3/8/16, Devin Prater <[email protected]> wrote:
>>>>>> My programming class in school was on a languages called Quorum. It was
>>>>>> made
>>>>>> specifically for blind people, but the IDE it uses is some mainstream
>>>>>> one
>>>>>> with accessibility features slapped uncleanly on top of it, so yeah,
>>>>>> not
>>>>>> all
>>>>>> that nice.
>>>>>>> On Mar 8, 2016, at 5:35 AM, Justin Jones <[email protected]>
>>>>>>> wrote:
>>>>>>> 
>>>>>>> I remember Pascal... That was a long time ago, though, as I took a
>>>>>>> programming class in high school and that was the language that we
>>>>>>> started with.
>>>>>>> 
>>>>>>> I'll go take a look at Powerbasic's web site before I make up my mind,
>>>>>>> vis-à-vis which language I will try and learn.
>>>>>>> 
>>>>>>>> On 3/7/16, Travis Siegel <[email protected]> wrote:
>>>>>>>> There's a reason powerbasic has the word power in it's name.  If you
>>>>>>>> want
>>>>>>>> to know everything it can do, go read their web page, they have a
>>>>>>>> complete
>>>>>>>> feature set, and you can even download the manuals if you like, and
>>>>>>>> read
>>>>>>>> them in full before ever purchasing the product.  I'm not much of a
>>>>>>>> windows user anymore, and haven't been for more than 10 years, but
>>>>>>>> when
>>>>>>>> I
>>>>>>>> do need windows work done, I almost always yank out my powerbasic
>>>>>>>> compiler
>>>>>>>> to do the work, because it's so simple to do it.  You can create
>>>>>>>> internet
>>>>>>>> servers with something like 3 or 4 lines of code (they have samples
>>>>>>>> that
>>>>>>>> come with the compiler) and you can build res files that include all
>>>>>>>> your
>>>>>>>> graphics and sounds, that get distributed with your programs, and
>>>>>>>> even
>>>>>>>> compile those res files into the executable, so there's no need to
>>>>>>>> distribute extra files just to make your game work.  One single
>>>>>>>> executable, with all the sounds, graphics, icons, and anything else
>>>>>>>> you
>>>>>>>> need for your program to work, and nobody needs to download anything
>>>>>>>> except one single executable file.  I know you can do that with other
>>>>>>>> languages too, but it's such a difficult process, folks rarely bother
>>>>>>>> to
>>>>>>>> do this,  with powerbasic, it's as simple as creating a text file
>>>>>>>> with
>>>>>>>> the
>>>>>>>> filenames, and running the reseditor on it.  That's all there is to
>>>>>>>> it.
>>>>>>>> For an example of this, go check out the battleship game I released
>>>>>>>> back
>>>>>>>> in 2002, (I think it's still at
>>>>>>>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.
>>>>>>>> That
>>>>>>>> has
>>>>>>>> a single executable file, and all sounds are included, and the entire
>>>>>>>> game
>>>>>>>> is still only a couple hundred K in size.  I recently wrote a memory
>>>>>>>> game
>>>>>>>> for the raspberry pi, and with all the sounds, it's a hundred
>>>>>>>> megabytes
>>>>>>>> or
>>>>>>>> morein size, and each one of the sound files needs to be present for
>>>>>>>> the
>>>>>>>> game to work, because res files don't exist on linux. :)
>>>>>>>> The plus to that is that you can replace the sounds with ones of your
>>>>>>>> choice, so that does help, but still, for ease of use, for windows
>>>>>>>> programming, I've never found anything easier.
>>>>>>>> On OSX (at least early versions of 10.4 and 10.5) Java was my
>>>>>>>> language
>>>>>>>> of
>>>>>>>> choice, because it could build guis with almost no effort, and for my
>>>>>>>> raspberry pi, I use either C or pascal, (depending on what I'm
>>>>>>>> doing),
>>>>>>>> but
>>>>>>>> on windows, I keep going back to powerbasic, because it's so darned
>>>>>>>> easy.
>>>>>>>> :)
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> ---
>>>>>>>> Gamers mailing list __ [email protected]
>>>>>>>> If you want to leave the list, send E-mail to
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>>>>>>> 
>>>>>>> 
>>>>>>> --
>>>>>>> Justin M. Jones, M.A.
>>>>>>> [email protected]
>>>>>>> (254) 624-9155
>>>>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>>>> 
>>>>>>> ---
>>>>>>> Gamers mailing list __ [email protected]
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>>>>>>> [email protected].
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>>>>>>> http://www.mail-archive.com/[email protected].
>>>>>>> If you have any questions or concerns regarding the management of the
>>>>>>> list,
>>>>>>> please send E-mail to [email protected].
>>>>>> 
>>>>>> 
>>>>>> ---
>>>>>> Gamers mailing list __ [email protected]
>>>>>> If you want to leave the list, send E-mail to
>>>>>> [email protected].
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>>>>> http://www.mail-archive.com/[email protected].
>>>>>> If you have any questions or concerns regarding the management of the
>>>>>> list,
>>>>>> please send E-mail to [email protected].
>>>>> 
>>>>> 
>>>>> --
>>>>> Justin M. Jones, M.A.
>>>>> [email protected]
>>>>> (254) 624-9155
>>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>> 
>>>>> ---
>>>>> Gamers mailing list __ [email protected]
>>>>> If you want to leave the list, send E-mail to
>>>>> [email protected].
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/[email protected].
>>>>> If you have any questions or concerns regarding the management of the
>>>>> list,
>>>>> please send E-mail to [email protected].
>>>> 
>>>> 
>>>> ---
>>>> Gamers mailing list __ [email protected]
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>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/[email protected].
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>>>> list,
>>>> please send E-mail to [email protected].
>>> 
>>> 
>>> --
>>> Justin M. Jones, M.A.
>>> [email protected]
>>> (254) 624-9155
>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>> 
>>> ---
>>> Gamers mailing list __ [email protected]
>>> If you want to leave the list, send E-mail to
>>> [email protected].
>>> You can make changes or update your subscription via the web, at
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>>> http://www.mail-archive.com/[email protected].
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [email protected].
>> 
>> 
>> ---
>> Gamers mailing list __ [email protected]
>> If you want to leave the list, send E-mail to
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>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[email protected].
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>> please send E-mail to [email protected].
> 
> 
> -- 
> Justin M. Jones, M.A.
> [email protected]
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
> 
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].

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