Hi,

Amongst other things, Sander and I (of AudioGames.net) also teach a seminar 
"Game Audio" to game design student at the Utrecht School of the Arts. Here we 
have given the students the assignment to develop a small audio game. I say 
small since they only have several weeks to come up with a game concept, create 
the sounds and program and test the game. In a few weeks time the students will 
present their work and the results will be published in the Experimental Audio 
Games section at AudioGames.net PlayCenter:

http://www.audiogames.net/playcenter/index_exp.php (so here you can download 
all games)

Three students have already finished their (mouse-controlled) audio game 
entitled "Underwater". Here's a description:

*quote*
In this audio game you command a submarine and are exploring the deep sea. With 
your sonar you navigate, and locate treasures.

Use the mouse to move to the left and right.
Press the right mouse button to move forward.
Press the left mouse button to use your sonar. Now listen carefully!
When you hear a low ping back, it means there is a wall. When you hear a high 
ping back, it means there's treasure! When you get near a treasure you will 
hear it tinkle. Find them all and dive deeper in to the sea!

But be warned... There are rumors of sea mines in the sea. Some say you only 
hear them by a beeping sound... so watch out!
*quote end*

The students are very interested in your feedback and comments and tips to 
improve the game in the remaining time. You can download "Underwater" through 
this link:

 http://www.drawingnightmare.com/games/Underwater.exe

Since the students are not a member of this list, please post all your comments 
and tips in the "Underwater"-forum thread at the AudioGames.net forum:

http://forum.audiogames.net/viewtopic.php?id=1203

This way other students might also benefit from your feedback. 

Have fun!

Richard


http://www.audiogames.net 
http://www.game-accessibility.com 
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