on the subject of audio game experiments whats happening on audiogame maker, 
any status reports forth coming?
At 08:21 a.m. 31/03/2007, you wrote:
>Hi,
>
>Amongst other things, Sander and I (of AudioGames.net) also teach a seminar 
>"Game Audio" to game design student at the Utrecht School of the Arts. Here we 
>have given the students the assignment to develop a small audio game. I say 
>small since they only have several weeks to come up with a game concept, 
>create the sounds and program and test the game. In a few weeks time the 
>students will present their work and the results will be published in the 
>Experimental Audio Games section at AudioGames.net PlayCenter:
>
>http://www.audiogames.net/playcenter/index_exp.php (so here you can download 
>all games)
>
>Three students have already finished their (mouse-controlled) audio game 
>entitled "Underwater". Here's a description:
>
>*quote*
>In this audio game you command a submarine and are exploring the deep sea. 
>With your sonar you navigate, and locate treasures.
>
>Use the mouse to move to the left and right.
>Press the right mouse button to move forward.
>Press the left mouse button to use your sonar. Now listen carefully!
>When you hear a low ping back, it means there is a wall. When you hear a high 
>ping back, it means there's treasure! When you get near a treasure you will 
>hear it tinkle. Find them all and dive deeper in to the sea!
>
>But be warned... There are rumors of sea mines in the sea. Some say you only 
>hear them by a beeping sound... so watch out!
>*quote end*
>
>The students are very interested in your feedback and comments and tips to 
>improve the game in the remaining time. You can download "Underwater" through 
>this link:
>
> http://www.drawingnightmare.com/games/Underwater.exe
>
>Since the students are not a member of this list, please post all your 
>comments and tips in the "Underwater"-forum thread at the AudioGames.net forum:
>
>http://forum.audiogames.net/viewtopic.php?id=1203
>
>This way other students might also benefit from your feedback. 
>
>Have fun!
>
>Richard
>
>
>http://www.audiogames.net 
>http://www.game-accessibility.com 
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