I'm not entirely sure how that works either, and i want to create a border 
for my game board.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "gamers discussion list" <[email protected]>
Sent: Saturday, August 04, 2007 6:07 PM
Subject: [Audyssey] AGM world border


> Hi,
> How do you create the border for a world? I tried out Kenn's durby game 
> but
> I couldn't get very far with it. I could move and stuff but maybe I was
> having trouble because the borders were too close together and the world
> wasn't big enough? How do you set borders and increase and decrease their
> size? Also I think some game effects such as sound frequency changes and
> things are badly needed in the next version of the AGM. If I want to make 
> a
> jet raceing game I need to do the following.
> First of all I want the sound of the plane taking off to loop. I also want
> it to have the sound of taking off so the frequency of the looped sound
> would have to be raised over a certain amount of time. Next, I think the
> calculator should be less restricting and have more options. It would be 
> so
> cool if you could look up physics formulas in a book somewhere and drop 
> them
> into your AGM game using a calculator building block to control it.
> Currently the only way to do this is lets say you have a falling object.
> You'd have to estimate the weight of the object then tell the caluclator
> based on the weight of the object and the current height at which it's
> falling based on gravity how long to let it fall using a calculator 
> probably
> linked to a timer and another calculator to subtract altitude.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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