I had to dig  into the manual a bit to find this one last night, but the 
border is set by the four corner items.
  So if you want an area grid to be 4 by 4, put a building block at each of 
those corners, if you want to expand this size, up your border size and it 
will grow by that much.
  AGM is really cool, but overall the documentation is very lacking, 
especially with regard to reactions and the calculator, and I'm afraid this 
is going to keep the game from being as widely used as it might otherwise 
be.
  I think a complete rewrite of the manual for the final version, with some 
more detailed and complex tutorials would go a long way toward this program 
gaining acceptance.
  From what I can tell, a lot of people downloaded it when it first came 
out, but based on traffic here and on the AGM forum, most of those people 
got frustrated and quit using it.  This is too bad, as it is a very unique 
piece of software, and just takes some patience to get going.
  Later,
  Che

----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "gamers discussion list" <[email protected]>
Sent: Saturday, August 04, 2007 7:07 PM
Subject: [Audyssey] AGM world border


> Hi,
> How do you create the border for a world? I tried out Kenn's durby game 
> but
> I couldn't get very far with it. I could move and stuff but maybe I was
> having trouble because the borders were too close together and the world
> wasn't big enough? How do you set borders and increase and decrease their
> size? Also I think some game effects such as sound frequency changes and
> things are badly needed in the next version of the AGM. If I want to make 
> a
> jet raceing game I need to do the following.
> First of all I want the sound of the plane taking off to loop. I also want
> it to have the sound of taking off so the frequency of the looped sound
> would have to be raised over a certain amount of time. Next, I think the
> calculator should be less restricting and have more options. It would be 
> so
> cool if you could look up physics formulas in a book somewhere and drop 
> them
> into your AGM game using a calculator building block to control it.
> Currently the only way to do this is lets say you have a falling object.
> You'd have to estimate the weight of the object then tell the caluclator
> based on the weight of the object and the current height at which it's
> falling based on gravity how long to let it fall using a calculator 
> probably
> linked to a timer and another calculator to subtract altitude.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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