Hi Sean, I followed up on your pointers where to look as well as did some research on my own and it appears to be official. Managed DirectX 1.1 is now considered a depricated technology by Microsoft, and no new releases of Managed DirectX are planned. I suppose in light of what happened last year this should not come as a surprise. Last year Microsoft released the 2.0 managed DirectX libraries for .Net developers. Suddenly, without warning, after those of us dumb enough upgraded to it, they depricated it, pulled it out, and forced every one back to the 1.1 version of the libraries just like that. The DirectX lists were teaming with angry developers, but Microsoft was indiferent to the out rage. From what I have read over the last two hours history is about to repeat itself. Microsoft appears to be suffering from an extreme case of head in butt disorder. They are depricating, pulling, and removing core DirectX components for the soul purpose to get everyone to sign up and join the XNA Studio club. It is a marketing ploy rather than one that is in Microsoft's best developer interests. As to your question what to do accessible games will probably eventually have to convert to the XNA development tools, which suck, or we wil have to go to C++ and use the libraries directly XAudio, XInput, etc. Which unfortunately for use XAudio, Xac, Xinput, and so on are still quite unstable compared to DirectSound, DirectInput, bla.
Sean Mealin wrote: > Hi Tom; > I should have said that MS is deprecating MDX; it is in the August DX readme > under the " Last Release of the DirectX SDK That Will Contain ...." section. > I know you mentioned this, but just thought I would throw it in: > This is the final release of the DirectX SDK that will contain the following > components: > > list of 9 items > . Direct3D8 and all of the earlier versions > . Direct3D RM > . DirectAnimation > . DirectMusic > . DirectInput7 and all of the earlier versions > . DirectPlay > . DirectPlayVoice > . DirectX8-era HRESULT conversion routines > . Managed DirectX samples and documentation > list end > http://msdn2.microsoft.com/en-us/xna/aa937789.aspx > > Also, a less reliable source, but something that does not seem to be > disputed, this is from the MS forums: > http://forums.xna.com/thread/29681.aspx > > I also saw it somewhere else on MS, but I can't find it right now. > > I really hope that I just miss understood something. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
