Hi Davy,
If it is any comfort I am facing the exact same decision you are right 
now. Earlier this year around the time Vista was released Microsoft 
released the managed XNA Framework, which are C# libraries of XAudio, 
XInput, etc and they are going to replace Managed DirectX as the C# 
gaming libraries. Since I just spent all that time building a high 
quality engine using DirectX I am facing the frightening prospect of 
converting everything over to XNA's XAudio etc to stay with the times. I 
don't really want to do that, but for Monty 2.0 I will have to I think. 
As of November 2007 Managed DirectX is a thing of the passed.



Davy Kager wrote:
> Yeah, of course you already have a working game with a big engine behind it 
> and so on. However, it might be interesting for any new projects. I think 
> I'll wait till February or so and then see how the bugs are doing. Obviously 
> you'd drop support for everything before WinXP, which may be a bad idea.
>   


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