Hi Dark, Right. If I needed to indicate changes in height a slight frequency shift should be enough to do it. For simplicity I'd say the skull will remain on the same level.
Dark wrote: > Well realistically, there are only three hights the skull could be at, above > your head out of jumping range, above your head within jumping range, and > rowling across the floor to kill you. > I don't think having three different pitches of sound would for these > positions would be too much trouble. > > As for when it passes over your head, ------ that's what sterrio sound is > for I should think. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
