Hi Dark,
Right. If I needed to indicate changes in height a slight frequency 
shift should be enough to do it. For simplicity I'd say the skull will 
remain on the same level.

Dark wrote:
> Well realistically, there are only three hights the skull could be at, above 
> your head out of jumping range, above your head within jumping range, and 
> rowling across the floor to kill you.
> I don't think having three different pitches of sound would for these 
> positions would be too much trouble.
>
> As for when it passes over your head, ------ that's what sterrio sound is 
> for I should think.
>
> Beware the grue!
>
> Dark. 
>
>
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