This would be, as the saying used to be, really! boss! ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, November 28, 2007 11:34 AM Subject: Re: [Audyssey] More about Monte bosses.
> Hi Charles, > > Quote > It seems that floating gems were in one of the beta versions we've worked > with, weren't they? There was one somewhere. > End quote > > Yes, that is correct. During the Alpha series I was following James > North's notes, and back then I placed the gem objects where he placed > them. When I started over redesigning the levels I placed the gems in > the most accessible locations, but discovered I didn't have enough gem > objects to place near ropes, and in other locations I wanted to hide > them. Since I was working on the fast track I decided what I would do is > leave this feature out of 1.0, but release a 1.2 version in 2008 with > more gems, gold coins, any necessary bug fixes, etc that would address > things I wanted done but didn't get done during the 1.0 stable release. > > Quote > Also, a neat idea on what you > mention about the game starting over and getting harder would be that you > can start the game on the easiest skill level and, after you finish, it > starts on normal. If you make it to the end, you start on the next level > of > skill and so on.If you finish on the highest difficulty, you beat the > game. > End quote > > Charles, I simply love this idea. Assuming I reconfigured the game to > operate this way you would have a total of 44 levels to play. Everyone > would begin on easy, but in order to complete the game they would have > to get to level 44 which is 4 times harder than level 11, and it would > be one tough game to beat. > Also with the big disscussion of bosses there could be a boss on level > 11, level 22, level 33, and level 44. Each time you get to that point > the boss skull gets stronger and stronger each time you kill him and he > returns in a higher level. By level 44 you are in some deep, deep, deep, > you know what. <Grin> > Not to mention playing 44 levels can you imagine the score values you > would accumulate? It would be several million points. > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]