This would be, as the saying used to be, really! boss!
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 28, 2007 11:34 AM
Subject: Re: [Audyssey] More about Monte bosses.


> Hi Charles,
>
> Quote
> It seems that floating gems were in one of the beta versions we've worked
> with, weren't they?  There was one somewhere.
> End quote
>
> Yes, that is correct. During the Alpha series I was following James
> North's notes, and back then I placed the gem objects where he placed
> them. When I started over redesigning the levels I placed the gems in
> the most accessible locations, but discovered I didn't have enough gem
> objects to place near ropes, and in other locations I wanted to hide
> them. Since I was working on the fast track I decided what I would do is
> leave this feature out of 1.0, but release a 1.2 version in 2008 with
> more gems, gold coins, any necessary bug fixes, etc that would address
> things I wanted done but didn't get done during the 1.0 stable release.
>
> Quote
> Also, a neat idea on what you
> mention about the game starting over and getting harder would be that you
> can start the game on the easiest skill level and, after you finish, it
> starts on normal.  If you make it to the end, you start on the next level 
> of
> skill and so on.If you finish on the highest difficulty, you beat the 
> game.
> End quote
>
> Charles, I simply love this idea. Assuming I reconfigured the game to
> operate this way you would have a total of 44 levels to play. Everyone
> would begin on easy, but in order to complete the game they would have
> to get to level 44 which is 4 times harder than level 11, and it would
> be one tough game to beat.
> Also with the big disscussion of bosses there could be a boss on level
> 11, level 22, level 33, and level 44. Each time you get to that point
> the boss skull gets stronger and stronger each time you kill him and he
> returns in a higher level. By level 44 you are in some deep, deep, deep,
> you know what. <Grin>
> Not to mention playing 44 levels can you imagine the score values you
> would accumulate? It would be several million points.
>
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to