Hi Stefen, Well, I suppose it would be possible to create a demo or trial eddition which would allow the developers to create a game with one playable level. It would take some extra work, but might be a good selling feature. I could restrict features like exclude the ability to save and load games in the games you create, one playable level, etc. It would allow people to evaluate or make a free game, but not have access to all the engine offers. As for selling the games via USA Games that could work. I could process the orders, use my shopping cart, and then if the other party has a Paypal account I could send them their portion of the payments after I deduct any licensing and credit card fees associated with using my shopping cart and engine.
Stefen Hudson wrote: > Hi Thomas, > > I had a couple ideas about this new engine that might solve, or at least put > a dent in the pricing problems. > > Maybe there could be 2 versions of the engine. One would be free, or very > low priced, and would only let people make games to play on their own > computers only. The second version would be the real deal that would let > people make stand-alone games. This would work like the learning version of > Visual Basic, allowing people to see if they want to buy the full version or > not. The user who wants to develop games for sale could buy the full > version, and the hobbyist could just use the demo version. > > The second idea deals more with overall pricing and the sale of games made > by the engine. In addition to a one-time license fee for a product key, you > could give the customer code to put in their online shopping cart. I'm not > entirely sure how this would work. Either that, or you could host all the > games on a created games page and make it so 25% of those sales go to you > directly, with the remaining 75% going to the developer. If you're including > the ordering wizard in the package, you could have something in there too. > Maybe an email address that's specifically for the sale of games made with > your engine by other developers. It would almost be like hiring employees > for USA Games. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
