Hi Stefen,
Well, I suppose it would be possible to create a demo or trial eddition 
which would allow the developers to create a game with one playable 
level. It would take some extra work, but might be a good selling 
feature. I could restrict features like exclude the ability to save and 
load games in the games you create, one playable level, etc. It would 
allow people to evaluate or make a free game, but not have access to all 
the engine offers.
As for selling the games via USA Games that could work. I could process 
the orders, use my shopping cart, and then if the other party has a 
Paypal account I could send them their portion of the payments after I 
deduct any licensing and credit card fees associated with using my 
shopping cart and engine.




Stefen Hudson wrote:
> Hi Thomas,
>
> I had a couple ideas about this new engine that might solve, or at least put 
> a dent in the pricing problems.
>
> Maybe there could be 2 versions of the engine. One would be free, or very 
> low priced, and would only let people make games to play on their own 
> computers only. The second version would be the real deal that would let 
> people make stand-alone games. This would work like the learning version of 
> Visual Basic, allowing people to see if they want to buy the full version or 
> not. The user who wants to develop games for sale could buy the full 
> version, and the hobbyist could just use the demo version.
>
> The second idea deals more with overall pricing and the sale of games made 
> by the engine. In addition to a one-time license fee for a product key, you 
> could give the customer code to put in their online shopping cart. I'm not 
> entirely sure how this would work. Either that, or you could host all the 
> games on a created games page and make it so 25% of those sales go to you 
> directly, with the remaining 75% going to the developer. If you're including 
> the ordering wizard in the package, you could have something in there too. 
> Maybe an email address that's specifically for the sale of games made with 
> your engine by other developers. It would almost be like hiring employees 
> for USA Games. 
>
>
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