we can't share them but we can still play, to be honest i forgot.
I have deleted mine though.
At 04:49 p.m. 14/10/2008, you wrote:
>I believe you can still play the demos if you have them unless Tom requested 
>that we delete them.  If he did request it, I will do so.  They are fun to 
>play..
>
>---
>Pretty is as pretty does.
>----- Original Message ----- From: "dark" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Sunday, October 12, 2008 3:23 AM
>Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
>
>
>>Hi Jason.
>>
>>As I wasn't around at that point, i can't comment on the preorders to James 
>>north of Alchemy games. but as someone who actually payed for a preorder of 
>>thom's game, hestarted taking preorders on the basis that the game would be 
>>released officially a month afterwards.
>>
>>Sinse I know a lot of accessible game devs get absolutely swamped with orders 
>>which they then have a huuuuuuge time filling once a game gets released, 
>>preorders, ---- so long as they're not massively before the release date, 
>>actually make sense as a congestion fixer.
>>
>>In thom's case as well, sinse the demo of the full game would only allow 
>>non-paying customers to play one level, it was also a good way of getting 
>>public betas with more levels (but not the complete amount), play tested 
>>before hand.
>>
>>for a while it was literally a sense of one beta a week, each with one or two 
>>extra levels.
>>
>>this also would've prevented a huge amount of bug issues with the levels not 
>>available in the demo coming up on other people's computers after buying the 
>>game.
>>
>>I really do think this was just a case of severely bad luck, ---- not just in 
>>that thom couldn't release the game he was planning to, but in that it 
>>happened at such an unfortunate moment.
>>
>>I however deffinately agree with the statement that however good the finished 
>>new version of the game is, it would be rather nice for people who paid to be 
>>able to play the old levels which thom already got finished, ----  hence my 
>>suggestion of an expantion pack.
>>
>>that way people would get at least %50 (going on number of levels), of the 
>>thing they paid for, pluss a lot more new game content as well, and thom's 
>>work wouldn't be waisted.
>>
>>Beware the Grue!
>>
>>dark.
>>
>>---
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>
>
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