Hi tom.
for the record I never said I wanted the classic levels instead of the neew
ones, i was, ---- and indeed am, interested in having the classic levels as
well as the new ones, if not as a levelpack for Mota, perhaps as a separate
freeby of the ones you've done thus far, ----- purely because with all their
faults their stil good.
Getting back on track though, I'm afraid I totally disagree with you about
the depth in gameplay and randomization possible in side scrollers.
Take a game like super metroid for the snes. Not only is the game incredibly
large, with over 200 separate hidden items, and 50 enemy types, but also
it's possible to go through the game using many different routes and
techniques.
more modern examples include the Mega man Zero series, ---- the first game
of which featured full rpg like story, weapon levels, and 70 items in 10
ability types which did things like enhance defence or attack.
the castlevania series, ---- particularly in it's modern examples takes this
even further.
on the randomization front, not only is there random placement of items to
be picked up from enemies (again, as in Mega man zero), but also there is
the possibility some games have used of randomly generated stages.
one of the earliest examples of this was mega man X 6 on the playstation,
but there now are begining to be others.
there has been a major focus on 3D gaming sinse the launch of the
playstation, but some great examples prove just what can be done with
2d, ----- and now it can be done in audio which is why i'm so excited about
Mota.
Beware the Grue!
Dark.
---
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