Wow. All that stuff when an opinion is asked for? There's no need to jump
on gamers that haven't moaned or whined during this thread, is there?
Thanks.
---
Pretty is as pretty does.
----- Original Message -----
From: "Will Lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 12, 2008 12:41 AM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels
the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the
original game, it is still 2d, it is still a side scroller and it still
contains original elements of the classic game for the sighted back in
the eighties.
Surely now thomas has had so many problems we should have the game he
wants to make us not all bitch and moan about what we want, if we want it
so bad, program it ourselves. I think we should cut thomas some slack
here guys before the bitchiness starts up from those who want it their
way and forget what everyone else wants
Remember we are still getting an arcade game so yes, we are getting what
we paid for it is not ideal as I would ahve liked the 3d game but that's
bye the bye
On 12 Nov 2008, at 07:11, ian mcnamara wrote:
i loke the sound of all new levels.
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Wednesday, November 12, 2008 1:24 AM
Subject: [Audyssey] MOTA Clasic vs New Levels
Hi everyone,
Since the recent USA Games news letter has brought the subject up of
classic verses the new game levels I thought I would open this topic up
to the entire community for discussion. Since this game has nearly 200
pre-orders awaiting to be filled your input on this matter is very
important to me.
As some of you correctly guessed I had initially planned on redesigning
all of the levels from scratch. To give the game a complete new look
and feel. However, the new levels aren't set in stone so to speak. I am
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the
classic Montezuma's Revenge levels return to the game. I can certainly
do that, but I might have to make a few miner modifications to them to
include some of the new features I have added to the game such as
locked statues, new traps, etc. So the first question is, "how many of
you are interested in seeing the classic Montezuma's Revenge levels
return to MOTA?"
On the other hand the new levels I have been drafting are specifically
tailored for MOTA and it's unique style of game play. If we decide to
go with all new levels that gives me a lot of room to be more creative
and give the game a fresh look and feel so to speak. So the second
question is, "how many of you are in favor of all new levels?"
Thanks.
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