Now, that I think of it there might be another way to add some
randomness to the game without going through lots of trouble to do it.
The Genesis engine does allow enemies to carry special items on their
person. This could be a key, potion, scroll, whatever.
Anyway, in short what I could do is randomize what items the enemies are
carrying. After you kill them they will of course drop whatever it is
they are carrying. Well, if I randomly select that item from a list of
possible items you will never know if it is the gold key you need, a
healing potion, a scroll, bonus points, extra life, etc. In other
wordswhatever is dropped will be different from game to game. I don't
know why I didn't think of this earlyer. Sheesh, it is a pretty darn
Ron Schamerhorn wrote:
Now indeed I can totally see the trouble and amount of work that
attempting that would generate. It's now understandable how much more there
is doing that with a side scroller game. Thanks for the explanation.
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