Rats. It isn't worth the time, expense, and effort. Ah well. No problem.
What we get'll be good, I'm sure. Some ideas may be cool, but not
practically doable.
---
Pretty is as pretty does.
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, November 13, 2008 1:21 PM
Subject: [Audyssey] random appearance of monsters
Hi Willem and all,
Sigh. Understand that the Genesis Engine was never designed with this sort
of thing in mind. It was designed to place monsters and items for an FPS
game and not for a side-scroller. To add certain monster sponnning
triggers like you propose means I have to reopen the Genesis core again
and redesign the way monsters are placed on the game level. Your
suggestion is completely uncompatible with the way things are done
currently. I don't want future Genesis based titles to do that. So if I
am going to decide to do this then I basically have to drop the idea of
using Genesis as the core engine behind the game. it needs to be stand
alone because the engine I planned to create and MOTA are becoming less
and less compatible all the time.
Besides i am currently working with a limited budget and with limited time
on my hands as it is. That is why I have set a personal deadline for this
game. I am suffering from extreme burn out, and after it is released I
don't ever want to create another side-scroller as long as I live. The way
I see it I am currently writing a game to pay my debt to the buyers of the
game, and not for myself. If I had any choice in the matter, if I didn't
have several pre-orders hanging over my head, i would have trashed the
game long ago. So I plan to create a decent game, but please don't ask me
to spend an extra six months or even six weeks adding features that will
put this game passed my initial deadline. i just want it done and over
with.
Cheers.
Willem wrote:
Hi Thomas.
I think you are not viewing the whole problem of randomising the
appearance of monsters.
If a player enters a room, he would be standing on the floor, right. Or
if he would jump and land he would then be on the floor. So you would
have the Y coordinate automaticly and wouldn't have to randomly find it.
Also if the door is opened, a check could be made if there would be a
monster on the other side of the door and if so, what kind. And if the
player walks past certain points, triggers could be set off to spawn some
random monsters.
That is just my humble opinion.
Willem.
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