the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the
original game, it is still 2d, it is still a side scroller and it
still contains original elements of the classic game for the sighted
back in the eighties.
Surely now thomas has had so many problems we should have the game he
wants to make us not all bitch and moan about what we want, if we want
it so bad, program it ourselves. I think we should cut thomas some
slack here guys before the bitchiness starts up from those who want it
their way and forget what everyone else wants
Remember we are still getting an arcade game so yes, we are getting
what we paid for it is not ideal as I would ahve liked the 3d game but
that's bye the bye
On 12 Nov 2008, at 07:11, ian mcnamara wrote:
i loke the sound of all new levels.
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, November 12, 2008 1:24 AM
Subject: [Audyssey] MOTA Clasic vs New Levels
Hi everyone,
Since the recent USA Games news letter has brought the subject up
of classic verses the new game levels I thought I would open this
topic up to the entire community for discussion. Since this game
has nearly 200 pre-orders awaiting to be filled your input on this
matter is very important to me.
As some of you correctly guessed I had initially planned on
redesigning all of the levels from scratch. To give the game a
complete new look and feel. However, the new levels aren't set in
stone so to speak. I am willing to do some compromising on this
matter.
Some of you who are interested in the project would like to see the
classic Montezuma's Revenge levels return to the game. I can
certainly do that, but I might have to make a few miner
modifications to them to include some of the new features I have
added to the game such as locked statues, new traps, etc. So the
first question is, "how many of you are interested in seeing the
classic Montezuma's Revenge levels return to MOTA?"
On the other hand the new levels I have been drafting are
specifically tailored for MOTA and it's unique style of game play.
If we decide to go with all new levels that gives me a lot of room
to be more creative and give the game a fresh look and feel so to
speak. So the second question is, "how many of you are in favor of
all new levels?"
Thanks.
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