Yes, there is a very good reason why I can't really have you jump and
shoot like in Megaman or Castlevania.
First, reason is there is a world of difference between a keyboard and a
classic NES controller. With the NES game pad you could easily press
down the A and B buttons together as well as press a direction to aim
quite easily. With MOTA, on a keyboard, it would involve holding down
the control key, the space bar, as well as a arrow key to jump and
shoot. That isn't exactly the most comfortable keyboard command to hold
down when fighting in a game.
Second reason is I have already added features to Genesis that would
prevent such a jump and shoot attack to begin with. Like with the Tomb
Raider games I like if your weapons are drawn it slows your jump and
thus you can't jump as far or as high when they are drawn. So if you
need to do a very large jump you need to holster your guns or sheath
your sword to get the maximum height and distance of your jump. If you
need both to jump and shoot you are basically screwed.
Ryan Strunk wrote:
Is there any reason you couldn't go the route of Megaman and Castlevania and
force the player to have to jump and shoot the harpies? The bats in both of
the above-mentioned games are perfect examples of this. Also, in
Castlevania, you had all those candles hanging on the walls that you had to
jump and whip. How hard would this be to program?
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