absolutely loved the trailer
when do you hope tom to have a level or even half of one out for play?
this sounds a fantastic rewrite. however i think some enemies as you
go on can not be shot etc. to make it harder
On 15 Nov 2008, at 15:29, Yohandy wrote:
that's not a bug, it's a feature! invisible enemies! lol
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no
problem. I have added it to the things to do list and it will get
done over the weekend.
I have scheduled Saturday, I guess later today, as an all afternoon
program MOTA day. I have several bugs to fix, namely a skeleton who
is totally silent, except when he hits you with his sword. He is
extremely difficult to beat, because it is hard to shoot him when
you don't have a clue where he is coming from. He might come up
from behind and slice you or do the all out front slice and dice
thing up close and personal. You just sort of have to pull the
trigger and hope you blast him one. That is one bug I can't wait to
fix.
Phil Vlasak wrote:
Hi Tom,
I think of a side scroller as 2 d but having everything on a flat
plain against the screen of the computer.
So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be
attacked from above or below.
Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil
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