yea, i don't realy think that it will need much sounds, maybe some
sounds for monsters in combat, foot steps, weapons, armor and potions,
maybe just some sounds like 50 with it all, and noting profecional, just
to ear something wen you play. not something in bad quality, but noting
profecional.
if the sounds are copyrighted and you can't distribute they in the game,
what do you think doing just a sound pack for anyone that wana use it,
upload to ss and it's it.
if you think in doing something more complex, it is almost impossible to
put sounds to all things, just think each adventure with it's sounds, it
will take sooo much more time to release each adventure.
also, along with screen reader support it will be interesting in putting
sapi support tow for who wants.
and the options i think that are good typing in commands like north
south and so on, and with the options in tab menus, like. a field to
type what you want, then you type tab and it will going in the options,
like north, tab south, tab examine (x) object, combat etc.
it will be more easy and fast with the tab key, i think, but add the two
methods if you want that will be realy good.

-----Mensagem original-----
De: "Valiant8086" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" <gamers@audyssey.org>
Data: Segunda, 8 de Dezembro de 2008 10:02
Assunto: Re: [Audyssey] Thoughts about new text adventures.

Hi.
I vote sfx out the window too then. Let's go with the cross platform idea.
  ----- Original Message -----
  From: shaun everiss
  To: Gamers Discussion list
  Sent: Monday, December 08, 2008 12:23 AM
  Subject: Re: [Audyssey] Thoughts about new text adventures.


  Well it wouldn't need to be anything professional.
  but yeah I hear you.
  At 04:49 p.m. 8/12/2008, you wrote:
  >Hi Shaun,
  >Can't say for certain yet. As I mentioned before adding sound effects, 
music, etc would greatly increase production costs. Besides production costs by 
doing so i can pretty much toss cross platform out the Window. Even with 
something like SDL cross
 platform game development is really really difficult.
  >
  >shaun everiss wrote:
  >>will it have sfx?
  >>
  >
  >
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