Yeah. I hope it gets pulled off... though the one thing I demand is if
you're going marcial arts style with the story and game play, there has to
be at least 1 point where there are more than four enemies in the area...
and in my opinion, characters in brawlers have to have moves that can take
it more than 1 opponent as well. Weapons would be nice, too.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 19, 2008 10:33 AM
Subject: Re: [Audyssey] What games are people playing now?
Hi,
Probably. Games like Double Dragon really aren't that difficult to
create. Especially, with all the code I have ready to go. I really
liked Double Dragon myself, and it is one I do remember pretty
vividly. Back in 87 or 88 when Double dragon came out it was like the
rave for a long time. Every kid in school I knew had it and it was
pretty popular.
On 12/19/08, Clement Chou <[email protected]> wrote:
If you could pull that off, that'd be awesome.. I've always enjoyed
megaman,
even though I never got a chance to actually play it. What I want to see
is
some clone of Final Fight or Double Dragon... but adding platforming
elements would be nice. With the MOTA engine, I think that could be
possible.
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