Absolutely Tom! and I really hope you'd not only include all the cliffs, but
(as in true double dragon fashion), would have at least some stupid enemies
who'd charge streight past you and off them!
to my mind this was always the ultimate in humiliation, to just stand at the
edge of a cliff, have a crook charge at you and jump or move at the last
While we're on the subject of side scrolling beat em up fans, ---- has
anyone played golden axe? I'd imagine it'd be mildly difficult in audio
unless you got the amigar version where the enemies refrained from charging
you, but it was, ---- and stil is thanks to my Mega drive and Mame, one of
my favourites of this genre.
I particularly like Gillius' the dwarf's backward rolling axe smash. Fall
back into a back roll, axe extended, smacking anyone behind you one in the
chest in the process.
Golden axe also was a great game for kicking or headbutting enemies off
bridges, into lakes, or into abysses in the dungeons.
If you do do a 2D side scrolling fighting engine, it probably wouldn't be
any the more too difficult to reproduce than double dragon, though it'd
obviiously require sword and axe sounds, appropriate music and the aability
to cast magic which would effect all enemies in the immediate area.
Beware the Grue!
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