The best game I liked was battle chess on the amega.
You heard each player making moves.
At 10:59 a.m. 20/12/2008, you wrote:
>Yeah, Golden Ax was awesome. Even though I didn't personally own that
>game I did play it some at other peoples houses. That game simply
>On 12/19/08, dark <d...@xgam.org> wrote:
>> Absolutely Tom! and I really hope you'd not only include all the cliffs, but
>> (as in true double dragon fashion), would have at least some stupid enemies
>> who'd charge streight past you and off them!
>> to my mind this was always the ultimate in humiliation, to just stand at the
>> edge of a cliff, have a crook charge at you and jump or move at the last
>> While we're on the subject of side scrolling beat em up fans, ---- has
>> anyone played golden axe? I'd imagine it'd be mildly difficult in audio
>> unless you got the amigar version where the enemies refrained from charging
>> you, but it was, ---- and stil is thanks to my Mega drive and Mame, one of
>> my favourites of this genre.
>> I particularly like Gillius' the dwarf's backward rolling axe smash. Fall
>> back into a back roll, axe extended, smacking anyone behind you one in the
>> chest in the process.
>> Golden axe also was a great game for kicking or headbutting enemies off
>> bridges, into lakes, or into abysses in the dungeons.
>> If you do do a 2D side scrolling fighting engine, it probably wouldn't be
>> any the more too difficult to reproduce than double dragon, though it'd
>> obviiously require sword and axe sounds, appropriate music and the aability
>> to cast magic which would effect all enemies in the immediate area.
>> Beware the Grue!
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