I have to say one thing. It's really a pain to lose limbs and die so
easily, but on the other hand, as an ardent fan and experienced user
of swords and other martial implements, it is rather realistic.
Thusly, if you are aiming for a realistic game, may I suggest that it
be set up that you can pay special attention to defending certain
parts of your body as a standard? For example, I don't know how you
handle attack and defense, but might it be that you could set it up so
that your right hand weapon is allowed to play a role in your defense,
but only of one part? Also the same for your left hand weapon? You
could have your left hand defend your head, for example, and your
right hand defend something else, say your left hand.
One last thing, and it encompasses a couple of items. Again, I don't
know how your code works, but I assume it uses some sort of initiative
roll, to see who goes when. A longsword is almost always too heavy for
use in just one hand, so I was thinking, you could make different
weapons which have wield status, that is they can only be wielded in
one hand, or they can only be wielded in two hands, or they can either
be wielded in two hands for proper use, but can be wielded in one hand
for an initiative, damage, or accuracy penalty. In short, the weapon
size and how it is wielded could have an effect on initiative. That
would kind of balance things out. After all, it's quite as possible to
kill with a dagger as with a broadsword.
This discussion may be becoming to specific and off-topic for this
list, but I'd like to continue it. I can't seem to find the link to
the entombed discussion group, so if you would either e-mail me
privately, if you're interested in discussing this, or at least send
me the link, I would appreciate it.
On 1/4/09, Jason Allen <evildi...@gmail.com> wrote:
> Yes, I recognize the need for some kind of reattachment. Or maybe make
> losing them more difficult. Phantom limbs or regrowing limbs are
> possibilities. I'm thinking about making a pod cast regarding Entombed
> because I really haven't properly introduced the game or my goals when
> creating it. Maybe I can get something together this week.
> On Mon, Jan 5, 2009 at 2:53 PM, Ryan Strunk <ryan.str...@gmail.com> wrote:
>> That probably wouldn't be too in theme with the traditional-style setup,
>> perhaps he'll put in magical bandages that can reattach severed limbs, or
>> spell to allow mages to create phantom limbs. Who knows?
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> You can make changes or update your subscription via the web, at
> All messages are archived and can be searched and read at
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.