That probably wouldn't be too in theme with the traditional-style setup, but
perhaps he'll put in magical bandages that can reattach severed limbs, or a
spell to allow mages to create phantom limbs. Who knows?

Ryan

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, January 04, 2009 1:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed

Perhaps each job should be allowed to have limited magical ability, to heal 
wounds and reattach limbs even if nothing else.
----- Original Message ----- 
From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 04, 2009 11:20 AM
Subject: Re: [Audyssey] Entombed


> My concern is how easy it is to lose a limb. It's very realistic.
> Trust me. The problem is that if you get a decent hit on your head,
> you're pretty much incapable of doing anything about it. Since there's
> also only one kind of armor, you can't wear things to protect your
> limbs, either.
>
> Maybe it should be more traumatic to lose a limb, but losing a limb
> would be harder.
>
> Signed:
> Dakotah Rickard
>
> On 1/4/09, Jason Allen <evildi...@gmail.com> wrote:
>> Yes, the first fights are rough because you start with no equipment. 
>> That'll
>> change in the next build. Losing limbs should probably be more traumatic
>> than it is, and there needs to be a way to reattach them without a 
>> healer.
>> I'll try to address that too. The next version will have a lot more to
>> content with in battles.
>>
>> Jason
>>
>> On Sun, Jan 4, 2009 at 12:47 PM, Dakotah Rickard
>> <dakotah.rick...@gmail.com>wrote:
>>
>>> I have noticed one balancing issue. If you make it past your first two
>>> fights, you are generally going to be ok, but the first couple of
>>> fights are always evil.
>>> Also, could you make a potion to reattach broken limbs? The healers
>>> are fine, but a fighter with no arms is kind of useless.
>>>
>>> Signed:
>>> Dakotah Rickard
>>>
>>>
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