Hi Jason.

I've heard a lot about pheonix right from my brother, (he's also got the other series about appolo justice and miles edgeworth), Apparently their are on utube somewhere some actual voice acted plays of some of the phenix right cases, ---- which I'd love to see just for the story.


I'll have to check utube myself.

I did once have a conversation with a friend of mine who did a degree in computer science about creating markers for emphasis in text files so as to produce more emotion in the voice.

I must admit I'd always prefer actual voice acting myself, though sinse i've acquired scansoft daniel the sapi front is much more barable.

It's probably just because I've got used to orphius, but I do find some of the tts voices do detract from things.

In the matter of voice acting though, having done fairly serious ameter light opera for a number of years, I'm amazed at the amount of very good ameter actors who are around.

I'd of course be very happy to voice act myself, ---- I have a digital recorder, but given the fact I've seen some exceptional quality ameter acting (and some awful stuff too but that's not the point), you probably could find some voice actors who could do the job if you asked and auditioned.

Beware the Grue!

Dark.


----- Original Message ----- From: "Jason Allen" <evildi...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 13, 2009 11:18 AM
Subject: Re: [Audyssey] question about video game developers


I absolutely love Phoenix Wright. They're my favorite DS games of all time
and I've played every one all the way through. Finishing the last Pheonix
Wright was a sad, sad day. This list keeps bringing up absolute gems. What
makes Pheonix Wright so great is the story. It's more like a modern text
adventure. Pheonix Wright isn't accesible because the text isn't spoken
though. There is so much text that the voice files wouldn't likely fit on a
cartridge. Not to mention the cost involved.

Story driven accessible games are hard to make because SAPI kills any
emotion. It was pointed out not long ago that accesible games voice acting
can kill a great story too. It's tough. I think the only way to do it would
to get a professional voice actor (or a few) to donate their voices to a
game.

What I meant by text games in regards to Dwarf Fortress was ascii. Like
nearly all roguelikes, it's ascii based. But the point was that even in an
industry dominated by intense 3D graphics, DF was adored by the gaming
community even though the graphics technology was as old as the home
computer itself.

I don't believe sound games have to play second fiddle to mainstream games.
I think they're a great way to innovate.

Jason
www.blind-games.com


On Tue, Jan 13, 2009 at 9:56 PM, dark <d...@xgam.org> wrote:

I sort of thought Df was an aski game, ---- which personally I've never
worked out an efficient way of playing, owing to the lack of a braille
display.

On the other hand, I've not tried any aski games sinse Hal V9 introduced
the repeat punctuation and find in Vf functions, both of which I think would
help in an aski game.

I found Adom the least irritating to play, so I might try it again.


Beware the Grue!

Dark.

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